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The big developers with big Mac apps, such as Adobe and Microsoft, already have Apple Silicon ports in progress.
Let's face it, the iOS and iPadOS ecosystems are highly lucrative that is where the money is for the majority of Apple's developer base. The other issue: The level of effort needed to port iPad apps over to the Mac for negligible developer return on investment. Why? For starters, the Rosetta x86 emulation simply runs too damn well, so developers are taking their sweet time in porting over large Mac apps to Apple Silicon, whether it is with the native Cocoa API framework using x86 Mac codebases or iPad codebases with Catalyst. To date, however, Catalyst has not seen significant adoption among Mac software developers. We can expect that Cupertino will roll out the third iteration of Catalyst, the development framework used to port iPad and iOS apps to the Mac's Apple Silicon platform.
This, I believe, is where we'll see some exciting developments at WWDC 2021. But where are all these apps going to come from? Presumably, they are going to come from the Mac. Perhaps Apple intends to run an entirely new generation or class of apps on the iPad Pro.
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If we assume that the base 128GB iPad Pro 2021 has an M1 with 8GB of RAM (the 1TB and 2TB models have 16GB), then it now outstrips the capabilities of any application that currently runs on iPadOS - it's overkill and begging to be exploited. This is a perfect time to revisit the the ultimate existential question: If the hardware of an iPad Pro and a lower-end MacBook Pro or a MacBook Air is now at parity, just what is the difference between an iPad Pro and a MacBook, anyway?
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Therefore, Smartface is like Xcode on Windows for iOS and Android development. Xcode requires the use of Swift or Objective-C for iOS development, but with Smartface, you can use JavaScript for native apps. You cannot develop native Android applications with Xcode using Java, but with Smartface, you can develop iOS and Android applications with a single JavaScript codebase. Smartface offers a legitimate and easy solution for your Xcode for Windows worries and even offers features that are not available in Xcode.
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Moreover, Apple forbids running Mac OS on non-Apple hardware and the approaches described are directly against Apple software license. If you are not an advanced user, this approach is not recommended just for iOS development on Windows. Especially iOS simulator of Xcode may be troublesome to run. For instance, your graphics card or wireless adapter may lack a kext and you may be required to run your hackintosh with a low-performace generic graphics kext or without a network connection. You can run a Mac OS virtual machine.īoth approaches require a great deal of technical effort and there may be compatibility or performance issues. The second approach for Mac on PC is to use virtual machines like VirtualBox or Vmware Workstation.
The first one is “hackintosh” approach, which means running Mac OS on non-Apple x86/圆4 PCs by using custom kernels, kexts (drivers) and EFI bootloaders like Chameleon or Clover to load Mac OS on a Windows PC. Please note that Smartface does not endorse such practices and they are available only for information purposes. There are some unofficial and unsupported ways to run Mac OS on PC. Therefore, Xcode for Windows is desirable to develop apps with Swift or Objective-C on Windows. However, Xcode requires Mac OS and MacBooks, iMacs and other Macs are not that affordable compared to Windows PCs. As the demand for iPhone and iPad apps is increasing every day, more people want to use Xcode to develop mobile apps for iOS.